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Zoro
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 Combat Instructions ~READ~
« Thread Started on Oct 29, 2008, 11:59pm »
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As of October 29, 2008, we, the admin of AC decided that there needed to be some serious cracking down on combat in AC, which was essentially becoming competitions of who could godmod better. As a result, this thread was made.

These are RULES concerning combat, not merely guidelines.


(1) a) Equality! All characters should be more or less on a similar level. Now, allow me to clarify this. This is not saying that an amateur swordsman is on the level of a master demon ninja. It is saying that in an all out brawl between characters, someone is going to get hurt. BOTH sides are gonna get bruised up. That demon ninja is not going to get off unscathed, unless it was agreed beforehand that this would happen.

b) Characters evolve. This is unavoidable. They get stronger and faster, and get new abilities. Therefore, they will get harder to fight against. But keep in mind that your character is not a superhuman, even if they are. They WILL make mistakes, and take a hit now and then, even from a weaker opponent.

(2) Do NOT Godmod. I cannot stress this enough. We were lax on it before. Now we're gonna get tough. The penalties for this can be found in the Rules of the Site. I am going to break this part down as there are many kinds of godmodding.

a) The most common godmodding form is dodging or blocking every attack. In other words, making your character invincible. Now, while we're not saying "Get a critical injury every round" we should see a few bruises start happening. Take a look at your posts once and awhile, and if your character has not taken a hit in a bit, throw the other guy a bone, even if he's weaker than you. We have had PAGES of characters brawling it out and not getting a scratch in the past. PAGES.

b) A less commonly used form of godmodding is controlling someone's character. While this may (occasionally) be done in very specific conditions (Like certain scenarios in the Mature Board) or with the rper's consent, it should not generally be done in combat. Compare: "Sasuke grabbed Naruto by the throat and stabbed a kunai into his chest". That's a no-go. Instead consider: "Sasuke moved to grab Naruto's throat, followed by stabbing at his chest with a kunai."

c) I like to call this variation the "Mind reading" godmod style. This is usually tied into (a). It's essentially your character somehow predicting everything his opponent does. People get surprised. It happens. We do not know everything our opponent does. If a character does some unbelievable/cool/amazing/unpredictable/surprising maneuver then BE SURPRISED. Make this planning and well thought out attack actually worth something, instead of saying "I dodge out of the way because I'm just that 733t"

(3) Give your characters flaws. We have seen far too many "perfect" characters on this site. And by flaws I don't mean "If he is struck by a willow cane that has been rubbed in velvet on the night of the full moon, he is rendered powerless". Because let's face it. How many characters are gonna be carrying a willow cane, much less one that's been rubbed in velvet on the night of a full moon.

To use Canon characters as examples: Sado Yasutora from Bleach is an incredibly strong human, who can destroy most foes in one or two hits. Unfortunately, despite his immense strength, he is among the slowest characters in Bleach. Himura Kenshin from Rurouni Kenshin is a very talented swordsman and unbelievably fast. However, he is also physically weak, and easily overpowered. Your flaws don't even have to be physical. They could be psychological as well, or even that your characters power is a double edged sword. Whatever the flaw is, it must be exploitable by almost anyone.

(4) If you are permitted to have a powerful ability, do NOT "spam" it. If your character has the ability to teleport, do NOT have them simply flicker out of the way of every attack. If your character can regenerate or heal themself, do not have them do it on every attack, and give it strict limitations. If your character can create a mile wide explosion that can eradicate all life, make sure that it's used only as a last resort and used at most, maybe twice per battle IF that.


(5) Excuse this from the rule above, as this is not a rule. THIS is a guideline. It is a good idea before you start a fight, to decide the outcome to yourself ahead of time. More precisely, whether you plan to fight to win, or fight to lose. Nobody wins all the time, and if the other guy has more reason to win this fight then you, or you've been on a big winning streak lately, maybe it's time to cut the guy some slack, and let him win that round.


More rules will appear here, as the admin see fit.
« Last Edit: Oct 30, 2008, 12:05am by Zoro »Link to Post - Back to Top  IP: Logged

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